Deployment in Infinity
Pick your match ups
Over the weekend, I got into a really good discussion with another player about picking your match-ups for Infinity.
Lets picture a generic board for deployment. Each square is 4 inches by 4 inches with deployment zones 12 inches. The terrain will likely limit across the table lines of sight and break up your AROs.
The challenge in deployment is to pick your match ups. Let’s imagine 12 inch lanes going across the board. This breaks the board into 4 lanes. Models deployed in these lanes will engage with opponents models in these lanes plus models in adjacent lanes.
The trick is to deploy troops that counter your opponent’s troops. Try to deploy models in positions to challenge lanes containing models they counter well. They are going to be trying to counter you while you are countering them. This is the rock/paper/scissors game of deployment.
This is why the deployment phase is crucial. You want to ensure you understand what your profiles are supposed to do and what counters them well. Last time I talked very briefly about different profiles and their general archetypes. I’ve listed some of the key archetypes above and how best to counter them.
Skirmishers/Warbands are, generally, cheap, fast, low armour, high lethality profiles designed to trade you in an attack run on your more expensive pieces. These profiles pause around mines and hard ARO profiles like Snipers and Total Reaction bots.
Enemy hackers will take your HI, Remotes, and TAGs out of the game. Best to tackle these with Killer Hackers or your own warbands or skirmishers to trade.
Enemy HI shutter in the presence of your own Hackers and troops with Electromagnetic Ammunition.
The same can be said for opposing tags, any weapon that ignores armour, like K1, monofilament, or modifies it, like AP, will be key.
Fireteams are tough to crack, but generally, a main attack profile is supported by some cheaper profiles. The trick is to dig out the support troops instead of the main attacker. Template weapons will help you out here.
Opposing mines can be a real headache. You’ll need high dodge or armour to get past them with limited death on your end. Deactivators are also a pathway.
Enemy hard AROs can lock down entire fire lanes. Your best bet is vision-control tools like a disco ball, white noise, and smoke for non-MSV profiles.
I hope this helps you pick your matchups!
-L





Excellent content. Very incisive and succinct! Keep it up!